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Whether fuel squeezes amplify a slowdown is a key point. Sometimes, you can use this to your advantage to distract them from sabotaging objectives and rescuing civilians. Show selected perk and skill distribution for each player in the lobby:! This mod adds access limiters to your lobby and remembers its permission settings. It remembers difficulty settings when buying a new contract. Infamy limit, max number of players and max number of bots can be set when lobby is created:!

This mod will also ensure that your lobby is joinable 1 check every 30 sec only when there are open player slots and automatically register it again if it detects a problem it happens after a Steam disconnection for example , preventing others to get the following message when they'll try to join:!

It is fully customizable, and entries that are hidden are invisible and cannot be accessed by the cursor arrow keys either, so there will be no hindrance whatsoever to keyboard navigation. After you have made the desired changes, save the file and start the game to test your changes. If all goes well, the entries should have vanished. Denizard for reporting the issue 0. Denizard for the report 0. Do you remember the Hoxton Breakout Trailer?

This mod adds the ability to place drills on bulldozers if you meet these requirements: - have the skill Kickstarter aced; - be in front of the bulldozer; - and of course, be a little bit mad to attempt such a move. If you manage to place it, the drill will shortly kill the bulldozer, though in the mean time he might get angry at you MTGA becomes inactive for everyone in order to prevent to crash the vanilla client. MTGA stays active, if a drill is placed, the vanilla client will see it but it will stay where it was spawned as opposed to linked to the bulldozer's head, just a minor glitch only on his end.

This mod completely re-works the melee system in the game to enhance your meleeing experience! There isn't an un-equpping animation currently however. There isn't an un-equipping animation currently however. You can equip your melee while you are in a downed state. Member Exclusives! These don't change the mechanics in the game but makes melee a lot more fun to use. Some cosmetic features in M.

RE include: - Decapitations Enemies lose their heads as blood spews out and their body twitches. All in all, it's pretty gory So the BLT 2 update brought us fancy icons - that's cool! This mod: - prevents loading these images completely also removed from download list - removes the descriptions - halves the box heights, so less scrolling - sorts the mod list alphabetically! Displays the money earned through the heist into the hud.

This mod makes TeamAI to carry bags like players show them. It works in loud and stealth. In stealth, if you're confident enough of your control of the map, host and only him can wake up a TeamAI by calling him with the secondary interaction "Stop AI" key.

Finally, in case things seem out of control, host can define a reset key. Total amount of crits depends on critical chance. Once a cop has been dominated, you can move him like you would with a civilian hostage.

Use "shout" key to call and "stop ai" key to send to your waypoint or stop. This is an AI mod so: - the host must run the mod to enable the new commands ; - modded clients playing with a modded host have access to the extra interactions ; - modded clients playing in a vanilla hosted game are unaffected ; - clients without the mod playing with a modded host are unaffected.

Interact with clues to send them to lab whiteboard. When a player interacts with a clue, others modded players receive a chat notification. This is aimed at those who are fairly familiar with the game already and do not need constant assistance from the UI. They typically modify the same UI elements. Small, optional things. A standalone music mod that offers control over the music you play and adds additional playlists for you to customize.

You can mute the Alesso music or rename a song you replaced, or create playlists, or auto-play music. This feature can also be disabled. This auto-play feature should work at the menu screen and during heists.

Typically, when SWAT retreats the heist will automatically switch to the control stage and it is at this point where the music will be switched. This auto-play feature only works during heists. If enabled, during auto-play it will select the music on random.

When disabled, it will simply select the next music on the list. As a result, the playlists are dynamically created using the latest music list. This should allow the mod to be more compatible with future DLC updates without requiring the update manager. This can also be used in music-locked heists i. Alesso, Shadow Raid, Murky Station, etc to stop music throughout the entire heist. If it is a music-locked heist, then only menu tracks will be available. I don't have a better name I moved some stuff, and added some stuff as well.

The goal was to keep a vanilla feeling without adding too much infomations to the user. Let me know what you think about it, or if you have any issues. This mod is effective only when used as a client. Same story happens with a turret shooting at a TeamAI. This mod fixes these cases. Why the name of the mod? And if you try to change something, there's a good chance that you'll break something else in the process, be that the game itself or the gameplay.

Example: Making GenSec Elites change their presets according to the difficulty. The same applies to shotguns, where they would end up dealing around per shot even from far away and with almost perfect accuracy. Nobody wants something like that. So, what about the mod? ZEAL Marksmen are a good example, basically working as ground Snipers with no laser or shooting restrictions while dealing the same damage.

Or Winters' Shields and their ability to do melee attacks when they're not supposed to. And a few enemies have the wrong suppression preset. And the point of this mod is to fix all of them and more, without breaking the game. There are certain things that can't be fixed by just adding a missing entry or value, like the example at the beggining. You need to change something else as well to avoid other issues. The mod is pretty simplistic when it comes to this, only requiring BLT to run and no additional files or other mods though I recommend using it with Full Speed Swarm and Iter for an even smoother experience.

Just extracting the zip in your BLT "mods" folder is enough to run it, then you can simply update it from the Mod Manager whenever I release a new update.

Because of training. This mod monitors a lot of what players do and checks if it's consistent with everything they've declared. In broad terms, covered domains are: - equipment; - interactions requiring skills; - interaction timers; - damages.

Regarding verification of damages done by players, it currently supports: - melee; - normal bullets; - fire and fire dots. For these 3 points, abnormal values will be reported only when a threshold is exceeded.

To analyze a crash, a crashlog is required. But to analyze a potential false positive or any kind of bug, I need details that can be found in BLT log files search for tag [NoMA], if a player gets flagged his full profile is stored. So if you have something to report, please provide all relevant information. This mod will help you. So if you're a terrible person and want yourself to have red lasers but not see your teammates', then go for it. Also, you can already change teammate player laser colors, the color of sniper lasers, and more.

If you need help with any of my mods, please contact me via reddit, Steam, or email. HD NPC Weapons Customization mod allows the player to define what weapons their bots and enemies will wield during combat. This mod supports first person texture changes to weapons. This mod lets you customize NPC weapons by replacing the default weapons with any gun from your inventory. This is only a cosmetic choice which will not effect how NPCs use that gun - damage and fire rate of the original gun will be used.

Clients will see the default weapons or whatever they have set up for themselves if they also use the mod. By default it will also add first person weapon firing animations like pistol slides moving back, revolver chambers spinning, etc to NPCs and other players where available.

Adds more profiles for you to use up to 30 profiles. Similar to Oh no! More skillsets exept its on profiles. This mod also doubles the amount of characters you can add on a profile from 15 to This mod makes obvious which pagers are to be taken care of by changing contour's color to blue when another player takes it. It affects only the local player and works as host and client. Probably not needed for other world's players but you are free to look at my code.

Still working in progress. To do: Subtitles, Mask descriptions. Move the JSON file to the mod's "db" folder. While in game, open the inventory page and click on the small saw icon in the rightmost box on the bottom center of the screen. Select the loadout you just created. The mod only loads what is in the JSON file, therefore if you created a loadout with no skills the mod will leave your current equipped skill set untouched.

Make sure you have empty weapon slots if you want the mod to craft the loadout weapons. If you wish to rename your loadout, choose a name shorter than 15 characters. This is the maximum length accepted by the game UI for skill sets. Do not rename your weapons if you plan to reuse them with a loadout.

The mod checks for weapon names before crafting new weapons. You can keep as many loadouts as want, just import them whenever you need it.

Any Feedback is appreciated! Including remade character Portraits made by AJValentine! This is the free version. Are you feeling bored by always using the same loadout but are too lazy experimenting yourself? Why not let this mod choose for you? This mod allows you to randomize your loadout. It will choose anything you would be allowed to own from weapons to deployable at the beginning of the heist. Every part of the loadout randomization can be toggled on and off seperately via the mod menu.

If you have a GitHub account this is also the preferred way to submit any issues you may have. This mod lets you send civilian hostages to your custom waypoint. It changes the way they react to their surroundings too. It introduces a new game mechanic making hostages not listening to you if cops are around instead of stupidly following you no matter what.

Cops are too close, hostage won't move. The outline's thickness represents your influence level. And it brings a few other minor tweaks This is an AI mod so: - the host must run the mod to enable the new commands; - modded clients playing with a modded host have access to the extra interactions; - modded clients playing in a vanilla hosted game are unaffected; - clients without the mod playing with a modded host are unaffected.

All of which save your settings so they stay like that upon game restart - You can also show different objects on the Character. Made by Babyforce, uploaded on Nepgear's account. You need to wait 5 seconds before you can send a message again in the chat so this mod hasn't been made to spam.

Got tired of being cloaked while you were typing "Bulldozer! This mod is for you. This mod allow you to display a message in the chat by pressing a single button. There is for now 7 buttons to keybind: 5 buttons allow you to change the text you actually want to be typed in the chat and 1 button will display the text you chose.

There is 5 groups which have different texts : The first group: - Thanks. The third group: - Bulldozer! The fourth group: - Add Muriatic Acid.

The fifth group: - Drill placed. Anyone go fix it! We someone go fix it! Someone restart it! When you push a button, a "hint" appear to show you which text is selected. Once selected, push the "Send" button to print it into the chat. There is a cooldown of 5 seconds between each sending. If you think I should add text, add groups or remove groups, tell me, I'd be glad to improve the mod.

A very big thanks to Some name here for the timer script. Radial Mouse Menu is meant as a tool for other mods, to provide an intuitive and easy to set up interface for various in-heist actions.

For example, see "Ping Menu" or "Voice Menu". Renames nearly everything others or myself have managed to identify or make a close match to a real life counterpart.

This mod doesn't exclusively rename weapons either, weapon mods such as suppressors or handguards are also renamed. A mod that gives throwables, melee weapons, and attachments their real-life counterpart names. Double-click on an inventory page's name to rename it, then hit Enter to validate, or ESC to cancel.

This mod changes various things related to menus. It adds an icon to the side jobs menu item to tell when a reward is available. Welcome to SandyMod, reborn from a few years ago when work got too much for it.

I have started from scratch with the intention of making useless weapons, mods and skills viable. Currently I'm only working on the weapons. I'm tired of shooting civilians being the only way to deal with them when you run out of ties. I'm tired of them running out into firefights and dying. Host must have this mod for it to function. This mod is untested in multiplayer, but the sentry-intimidation effect should still work provided host has the mod.

Saving civilians also does not incur the medic's healing cooldown. Just like in No Mercy! This will not affect normal sentry function otherwise. Possibly in stealth-only? I might leave it without a visual indicator for balance. A Payday 2 Mod to prevent players from using doctor bags too early. You can set in the options menu the amount of downs needed in order to use the medic bag.

It blocks the interaction with DoctorBags for you and your teammates while no healing is necessary. Otherwise it works only clientside. It shows hitboxes specific to saw damage and whether you hit them or not. This replaces the bad scrolling feature in some menus to the scrollbar we have in mutators allowing you to grab the scrollbar and scroll faster in other words, better.

This mod highlights inventory items matching your keywords either click on "Filters" button or use F shortcut. This mod allows you to sell all items from a given category in your inventory: Primary weapons, Secondary weapons, or Masks.

You can access this option in this mod's Mod Options. I placed the option there instead of in the actual inventory in order to avoid accidental selection. Please contact me via discord if you have any issues with the mod. It affects only your sentries. This mod will also allow you to activate up to two gadgets at the same time. Practically speaking, you'll probably only have two or three on any given weapon.

This feature can be disabled in mod options if you only want the "Separate Secondary Sight Keybind" feature. This can be disabled in mod options. If people want I can upload a stupid meme version where you activate all of the gadgets at once. I didn't include this feature, or the ability to activate more than two at once, because it means you'll need to press the gadget button a whole lot more times to get the combination you want, and it's not a good solution.

I will look into fixing this in some manner. It's not too noticeable. It may look odd, but it's still stable. This mod changes Payday 2's stealth gameplay changing the dynamic created by guards and pagers. Now, when you kill an unaware guard with a single shot, no pager goes off. The guard died too quickly to call in reinforcements. To balance this new power, the number of pagers has been reduced to two from four. In addition, this mod adds a new dimension to answering pagers.

Operators are no longer fooled by hearing the same voice over and over again. Along with limiting the overall number of pagers, you may limit the number of pagers each player may answer.

For example, you can set the total number of pagers to 2 and the number per player to 1. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

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