Ksp downloading mods
Too many can cause your game to run much more slowly, and not all mods play well together. Try each one out individually before you start combining them. Once you've found one you want to try, download the file. It will most likely have a. Once it's downloaded, locate your new file and unzip it. It should give you a new folder with the name of the mod. Locate your KSP folder on your computer.
Drag the mod file folder to the GameData folder. That's all there is to it. Next time you load Kerbal Space Program , your mod should load along with it. This really depends on what you want to add to Kerbal Space Program. Browse the most popular on Curse Forge to get a sense of what other players like to use, or check the forums to see if there's something specific you're looking for.
MechJeb is one of the most popular —it adds an autopilot system to the game, but also provides tons of data about your machines you can't find in the base game. Kerbal Attachment System is another decent add-on, which gives you plenty of new tools to play around with.
Actively scan device characteristics for identification. Use precise geolocation data. Select personalised content. Create a personalised content profile. But most important, each mod maker will also list the methods they use to distribute their mod, with links.
Some use CKAN, some do not. But they usually give detailed instructions on how to install. And it's best to get it from the mod creator.
You can also ask questions, directly to the mod's author, which is great! Last edited by Tewa ; 2 May, am. Shukra View Profile View Posts. I've used the Internet since the D-dial days and I've been trained to never download the kinds of garbage that is auto-installers. Nope, no thanks. I've been using Windows forever so I've been trained to only use garbage that auto-installs.
Lucky for us, there are tons of quality of life mods that improve current game mechanics. And sometimes they even introduce new ones, to make certain things easier to get done. First off we have Transfer Window Planner, a plugin that gives you visual representations of planetary transfer efficiencies before even attempting a launch.
That in itself can be quite difficult to understand. So to put it plainly: Transfer Window Planner allows you to input a desired destination, and it will automatically calculate relevant information to help you plan your mission. Kerbal Alarm Clock helps you do that, by giving you notifications for when a maneuver must be initiated for any particular ship. Selecting parts for your ship is the first piece of the puzzle, and KER gives you the important information needed to make better decisions.
Delta-v readings are made available per build stage, along with the ideal thrust-to-weight ratio depending on your selected destination. This is where Trajectories comes in, allowing you to better plan where on the planet your ship will land.
This will produce high-definition maps so you can pinpoint safe landing zones and interesting areas that may be studied. You know, for science. The Docking Port Alignment Indicator makes it much easier, giving you a simple UI that tells you whether your ship is aligned or not. It completely takes away the task of actually piloting your ship, so if you enjoy planning and building but not so much the actual flying part, this is the mod for you. As you can guess, Hangar Extender Extended basically allows you to build outside of the allotted Vehicle Assembly Building.
There are still limits when it comes to ship size. But this is pretty much the equivalent of free build for KSP. Modular Rocket Systems is another great pack to have for builders, as it provides additional parts in your inventory that allow you to fill in those smaller gaps. For those unfamiliar, fairings are found towards the upper tip of your ship. They protect it from pressure and heating. Not only that, once a part is resized, it tells you how much fuel is contained within that part of the ship.
On top of that is one of the most important pieces of the mod — how it affects engines in particular. There are also tons of mods out there that expand on the current parts inventory offered by the base game, giving you loads of new choices when it comes to building. Fuel Tanks Plus adds multiple choices for tanks that are 1. The tanks are also available in different styles, so you have aesthetic options to choose from as well. KRE, or the Kerbal Reusability Expansion mod takes an interesting approach to address this by providing SpaceX-style parts that let you build reusable rockets.
It was actually originally supposed to be included in KAS, but was made separate because of all the new features it adds. KIS introduces a new gameplay mechanic where you can actually take parts from your inventory and send them off into space.
Whether you forgot to bring an important part of the space station with you, or would like to create a rover on Duna from scratch, KIS can help you do that! As you explore the further reaches of space, improving research and unlocking new technologies becomes increasingly important. It can be costly and time-consuming to complete science contracts. Instead of having to build costly ships to run science missions, you can instead send balloons specifically designed for scientific data gathering.
Kerbal Planetary Base Systems is a parts pack that adds tons of items for building habitats, greenhouses, laboratories, and more on different planets. The vanilla game includes a lot of options for building space stations. Another great feature is that parts included are stock-alike, which means they will be compatible with most stock parts in the game. A large chunk of the Kerbal Space Program community has found interesting ways to have fun with the building aspect of the game.
Given the options in the base game along with a few mods than add a variety of parts as well as expand on the building capabilities, users have come up with some of the most exciting content out there.
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